Properties

Properties are the settings for a part. You can change these properties by clicking the two arrows in the corner while selecting a block. Here are some of the properties:

CanCollide
CanCollide is a property where it changes if you can walk through it. If CanCollide is off the you can walk through it but if it is on you cannot walk through it.

CastShadow
CastShadow is a property where you guessed casts a shadow! If it is on you will see a shadow of the part otherwise it will not produce any shadow under it.





Color3
Color3 is a bit of a complex property. It used to be a color chooser however now you have to move some slides.

Here are some combinations:

Red - 255, 69, 0

Orange - 255, 165, 0

Yellow - 255, 255, 0

Green - 0, 128, 0

Blue - 0, 0, 255

Cyan - 0, 255, 255

Indigo - 75, 0, 130

Violet - 128,0,128

White - 255, 255, 255

Black - 0, 0, 0

Material
The material property is a property where it shows what the part looks like. The materials that exist right now in the game are as follows: -Plastic (Default)

-Neon

-Granite

-Glass

-Marble

-Ice (Not Slippery)

Reflectance
Reflectance is a property where the part reflects whatever it sees. However it only reflects daytime and nightime light.

Surface
Surface is the property on which it changes what the part looks like (not like the material property). The surface choices are as follows:

-Smooth -Studs (Default)

-Inlets

-Universal

Transparency
Transparency is basically how visible the part will be (this is also the last basic property for now). Set it to 1 if you want it to be fully invisible, 0.5 if you want it to be half-invisible and 0 if you want it to be fully visible.

Unique Properties
Unique properties are properties that only specific parts have. They will either affect speed, length, etc.

Speed
Speed is a unique property which is only available to the conveyer part. It changes well the speed. It also moves the arrows on the conveyer faster the higher numbers you type.

Length
The length unique property is only shown on the zipline part. It well in the name changes the length of the zipline. The default length is 6.

PropelVelocity
PropelVelocity is only available to the zipline again. It changes the speed of zipline when someone rides it.

CannotDismount
The CannotDismout unique property either means that the player when he rides it can dismount the zipline while he is still riding it or he has to wait till the end to dismount.



SoundId
SoundId is the unique property where if you put in a valid roblox id. You will be able to play it when you touch the teleporter. You can find loads of roblox id sounds here!

Damage
The Damage unique property is available only to the killbrick and it changes the damage of the killbrick.

Brightness
The brightness unique property is only available to the LightingChanger. It changes how bright the light will be when a player touches a LightiningChanger.

ClockTime
ClockTime unique property is also only available to the LightingChanger. It changes how fast the brightness will set in. Here is a clearer explanation, it changes how fast it will change the light depending on the brightness property.

Ambient/OutdoorAmbient


Ambient unique property is the color scheme of the light you have changed to when touching a LightningChanger. The OutdoorAmbient unique property has the same effect as Ambient, but stronger and meant for the purpose of being outside.

FogEnd/FogStart


FogStart means that is where the player will start to see the fog and FogEnd is the opposite (it is where the player will stop seing the fog}.

FogColor
FogColor changes the color of the fog that the player sees.